|
|
|
| First Person: New Media as
Story, Performance, and Game, eds. Pat Harrigan and Noah
Wardrip-Fruin, MIT Press |
| Narrative Intelligence
book (2003), from AAAI
Narrative Intelligence Symposium, Nov
1999 |
| InteractiveStory.net
projects and papers, Michael Mateas and
Andrew Stern |
| CMU
Oz project theses and reports from
Bates, Loyall, Reilly, et al |
| Hamlet
on the Holodeck: The Future of Narrative
in Cyberspace, by Janet
Murray (also: 3D Hamlet?, When Story Lines Go Online, Digital Storytelling: Is it Art?, Paint) |
| Computers
as Theatre, by Brenda
Laurel (also: Severed Heads) |
| Cybertext
by Espen
Aarseth |
| Twisty Little Passages, by Nick Montfort, plus essays |
| Narrative as Virtual Reality, by Marie-Laure Ryan (also: Possible Worlds) |
| Chris Crawford's Understanding
Interactivity, Interactivity
and Computer Game Design essays, Erasmatron,
Phrontisterion |
| Guiding
Interactive Drama, Ph.D. thesis,
Peter Weyhrauch, CMU 1997 |
| Game
Design as Narrative Architecture, Games
The New Lively Art, Henry Jenkins,
MIT |
Upcoming book on Interactive
Fiction Theory, eds. Short and Jerz |
| StorySpace
(pdf),
Cardshark
& Thespis (pdf),
Patterns
of Hypertext, etc. by Mark
Bernstein, et al. |
| Agitating for Dramatic Change, Randy Littlejohn |
| The Road Not Taken -- The How's
and Why's of Interactive Fiction, Jonas Smith |
Pause
& Effect: the art of interactive
narrative, Mark Meadows, 2002 |
| Expressive
AI, Terminal
Time, An
Oz-Centric Review, Michael Mateas,
CMU |
| AI
Beyond Computer Games, Andrew Stern |
| |
| GameStudies.org, Game-Culture.com, ludology.org, Games, Gaming and Gaming Culture, GamingPeople, Game-Research.com, GameLab,
DiGRA.org |
State
of the Arts of Electronic
Literature,
Labyrinth
Interactive Frictions & Entertainment
in the Interactive Age,
eNarrative.org,
RE:PLAY99,
Wiresight
Digital Intercourse, Virtual
Storytelling 2001, AAAI95,
AISB99,
ELO
chat
archives, IVA,
ICVS |
| iDrama
group and mailing list |
| |
| Synthetic
Characters, Silas T. Dog,
Swamped!,
Media
Lab at MIT (also: Virtual Pets study by S. Turkle) |
| Improv
Project at NYU |
| Interactive Fiction authoring
systems: Inform
by Graham Nelson, TADS
by Mike Roberts, Hugo
by Kent Tessman; Jerz's IF
links; Skotos
StoryBuilders |
LAIC
at Georgia Tech;
Chaim
Gingold's story construction prototypes
|
| ETC
at CMU, including ALICE,
DINAH |
| ICT
at USC |
| IDTension
(Nicolas Szilas) in Paris |
| U. Teesside
interactive storytelling |
| Interactive
Entertainment at NWU |
| UMichigan
AI and games group |
| Liquid
Narrative at NCSU |
| Interactive
Cinema, Narrative
Guidance by Davenport, Galyean at MIT
Media Lab |
| Brutus.1,
"Chess
Is Too Easy" by S.
Bringsjord at RPI |
| Dramaton,
Story
vs. Game: The Battle for IF, by Doug
Sharp |
| DEFACTO
by N.
Sgouros, Greece |
| Neo-drama,
Yves Grolet |
| Animated
IF, Piesk and Trogemann, Media Arts
Cologne, Germany |
| AI
in IF, C. Dimitrakakis |
| Story-morphing
by Clark Elliot, DePaul |
| Virtual
Humans (Lig) at EPFL, Switz. |
| ATR
MI&C, Japan |
| Virtual
Theater Project at Stanford |
| MINSTREL
by Scott Turner |
| The
Metanovel : Writing Stories by Computer
by James Meehan |
| Computer
Generated Writing links from Marius
Waltz |
| And more: Drama Theory list, Pinhanez, Dramatec Immersive Soap, Jeff Green, Phil Goetz, Ultima Ratio, Story Representation and AI & Confabulating-arranger model essays by Jorn Barger, the interactive book
by Celia Pearce, Virtual Drama Society, Interdrama.com, Dr. K--- by Brandon Rickman, Generative Cinema, etc. etc. etc... |
| |
| Minsky
lecture on game AI |
| Clicking
for Godot, Salon.com |
| Digital
Diner interviews, Center
for Digital Storytelling |
| Interactive
Entertainment, Hotwired |
| Games
as Art?, Newsweek |
| George
Lucas on the future of story |
| The
New Storytellers, NewMedia |
| Pure
Play, Village Voice |
| Art
Form for the Digital Age |
| Craft
of the Adventure, Graham Nelson |
| 2nd-gen
IF, Bringing
Characters to Life, Plot
Automation by David Graves |
| New
Ways to be Nonlinear by M. Hippolyte |
Foundations
of Interactive Storytelling, ihobo
via IGDA |
| Essays
& Game
Design: Theory & Practice by
Richard Rouse |
| History
of Computer Game Design |
| Story
by Robert
McKee |
| Understanding
Comics, Reinventing
Comics, by Scott
McCloud |
| The
Art of Dramatic Writing, by Lajos
Egri |
| Machine
Conversations, Y. Wilks, ed. |
| Disney's The
Illusion of Life, by F. Thomas and O.
Johnston |
|
| story knowledge systems
& dialog technologies |
|
|
|
|
|
|
| ELO,
Alt-X EBR, Eastgate
Systems, Rhizome,
WordCircuits,
Hyperizons,
Hypertext
Kitchen, Xyzzy,
SPAG,
ht_lit
mailing list, Brass
Lantern, Deena
Larson |
| Michael
Joyce, Stuart
Moulthrop, Janet
Murray, J.
Yellowees Douglas, Mark
Amerika |
| Writing Space, Degrees
of Freedom, by Jay
David Bolter |
| Hyper/Text/Theory, ed. by George
Landow |
| Cybertext
by Espen
Aarseth |
| StorySpace
(pdf),
Cardshark
& Thespis (pdf),
Patterns
of Hypertext, etc. by Mark
Bernstein, et al. |
| Interactive Fiction ORR
IF links, IF
Links, more
IF Links; IF authoring systems: Inform
by Graham Nelson (design
manual), TADS
by Mike Roberts, Hugo
by Kent Tessman; IF
writing guide, Kevin Wilson |
| A few samples:
Nick Montfort, The Unknown by Gillespie / Rettberg /
Stratton, Lies by Rick Pryll, Six
Sex Scenes by
A. Eisen, Justin
by Justin, Adam Cadre, Andrew Plotkin, Girl
Birth Water Death by M. Conway, Digital Fiction, z360, C. Deemer, WAXWEB
by David Blair, etc. etc. etc.... |
| Poems
that Go |
| |
| Poles
In Your Face, essay by J. Fauth |
| Tree
Fiction, essay by Gareth Rees |
| I
Have No Words & I Must Design by Greg
Costikyan |
| Hypertext
Fiction: A Literary Theory, essay by
Sarah Auerbach |
| ai
research as art by S.
Wilson, AI
and the Humanities, Stanford
Electronic Humanities Review |
| ABCExperiment,
ArtificialStage,
DesktopTheater,
Virtual
Puppet Theatre |
|
|
|
|
|
|
|
|
| Abbe Don
& Bubbe,
SFDMC,
CDS,
Digital
Storytelling Festival, American
Girls, Virtual
Shakespeare, the fray,
Home
Page, Spiff,
The
Gate, Lumiere,
Purple
Moon, Living
Books, Tired
of Giving In |
|
| choose your own
adventure |
|
|
|
|
| virtual
characters (also see physical / robot characters below)
|
|
|
| Babyz,
Dogz, Catz
& Oddballz from PF.Magic
/ Mindscape
/ Mattel |
| The Sims Online, The
Sims from Maxis,
Will Wright |
| The original Eliza,
also here;
and Julia |
| Colby's Parry,
MAIW Computer-aided
Psychotherapy |
| The
Living Letters from Zoesis, Woggles
from CMU OZ |
| Black
and White from Lionhead |
Creatures
from Creature
Labs, Steve
Grand
"Creation: Life and How to Make
It" |
| Synthetic
Characters at MIT Media Lab: Silas T. Dog,
Sheep|dog,
Duncan,
AlphaWolf |
| Gesture
and Narrative at MIT Media Lab: Rea,
BEAT,
Gandalf |
| Responsive
Animated Characters, Improv
from NYU
MRL |
| Alicebot
from Alice AI Foundation |
| Baby
Hal from Ai NV |
| Sylvie
from Virtual
Personalities |
| Seaman
from Sega |
| Virtual
Friend from Haptek |
| Virtual
Fish Tank exhibit
from Nearlife
|
| A-Volve,
Plants, etc. from C.
Sommerer and L. Mignonneau |
| Head,
et al from Ken
Feingold |
| Little
Computer People from Activision |
| AI.implant
for Maya |
| Floops, Moxie, etc. from Protozoa |
| iDrama
virtual interviews |
| Ananova
newscaster |
| 3dMe
virtual messaging characters |
| Ingeeni
virtual characters |
| Invisible
Person, Austria Media / AI Lab |
| VirtuaGirl
soft-core porn character |
| Virtual
Albert Einstein at CMU ETC |
| Aquazone
from Mindscape |
| MSAgent
characters: BonziBuddy,
Agentry,
links,
|
| Some tools: Motion
Factory toolkit, RenderWare
AI, Janet Murray's CharacterMaker,
Improv
Technologies |
| Links: AAAI.org
Games & Virtual Pets |
| |
| And more (some
are now non-existent): FinFin,
Habibi,
Screenmates, Galapagos, Technosphere, Droidworks, ToggleThis, Interactive Pet Dinosaur, CyberPest, K-9 Cyber Companion, Monster Rancher, Petfish,
El Fish,
American Girls, Darwin3D, VIM, TalkingMax, Gabby,
Katrix
toolkit |
| |
| Amazing fan sites: Petz
fan pages links, Babyz
fan pages, more
links, and
more, customer
reviews, Anso |
|
| physical
toy, robot and android characters |
|
|
| MIT
AI Lab and Robotic
Life Group at MIT Media Lab: Cog,
Kismet,
Leonardo,
Robot
Faces |
| Interactive
Animatronics Institute, ETC, CMU |
| Tamagotchi
from Bandai (Other
handheld digital pets: Pokemon
for Gameboy, Gigapets, Nano Baby, Digipet
for Pilot) |
| Furby
from Tiger
Electronics, FurReal |
| My
Real Baby from Hasbro/iRobot |
| AIBO
Robo-Dog from Sony, and the clones Poo-chi
& iCybie |
| Cindy
Smart from Manley Toy Quest |
| Interactive
Barney from Microsoft |
| NeCoRo
from Omron |
| Roboneko
prototype from Genobyte |
| Android links at Android
World |
| Talk to Me Barbie, Real Talkin' Bubba from Mattel,
Amazing Amy & Ally from Playmates |
|
| more virtual character
papers and books |
|
|
|
|
|
|
|
notable interactive
story and storyworlds
software |
|
|
|
|
|
|
| CyberBiology,
The
A-Life Games Homepage, Cyberlife,
Biota.org,
Live
Alife Page, Artificial
Life Online, A-Volve,
etc. D.
Terzopoulos, Nerve
Garden, Critters,
Digital
Biology, AL
Links, Zooland,
S.
Dean, Database,
LIFE
2.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Persona
from Microsoft, 3D
Assistant, Extempo,
IntelliMedia,
Wildfire,
Inago,
BigScience
Klones, Mindmaker,
Kiwilogic,
Oddcast,
Verbal
OS, BrainHat,
ActiveBuddy
SmarterChild, Zabaware |
|
|
|
|
| VW Links
(CCON), VW
Events, Design
Links, WorldsChat,
Blaxxun,
The
Palace, OZ, Comic
Chat, Alice,
S.
DiPaola, EscOnline |
|
|
|
|
|
|
|
|
| Game
Theory NYTimes column, Games
AI Page, Gamasutra,
GDC,
Games
Come of Age symposium, Game
Developer, GameGrene,
Technomagi,
Generation
5, Game
Programming, Art
of Game Design, Game
Theory, Amit,
Programmer's
Lair, CRAIG,
CGW
article, Russian,
Gamebots,
Game
Design: Theory & Practice |
|
|
|
|
| AAAI
links, UMBC
Agent Web, AI
Links, Firefly,
Behavioral
Animation, Evolutionary
Computation, Affective
Reasoning, Jack,
Stanford,
UChicago,
MIT AI
Lab, CMU
AI, WebMind,
Machines
in the Myths |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
interactive art,
electronic art, video art, web art,
net art
(a small sampling) |
|
|
| ZKM,
ars
electronica, LIFE
2.0, ISEA,
Leonardo,
LEA,
Rhizome,
Convergence,
Great
Links, S.
Wilson, aaal-98,
Interval,
ATR,
Anon
Salon, AIAS,
blasthaus,
MARS
GMD, Boston
Cyberarts, WalkerArt,
Cyberstage,
Atlantic
Unbound, CTheory,
Switch,
arts@large
|
| |
| Office Plant #1 by Böhlen & Mateas, Emergence UCLA, Feeping Creatures, Influencing Machine by P. Sengers, M. Flanagan [phage],
P. Vanouse, S.
Draves |
|
just
a small sampling of web art and
interactions
|
|
|
| Rhizome,
ADM,
Adam
Frank, Shane
Cooper, Noah
Wardrip-Fruin, P.
Vanouse, Warren
Sack, JavaMuseum,
Agneta
& Frita, Bianca,
fufme,
Netomat,
Cyborger,
Alberta,
Jon
Haddock, AE
Generator, etc. etc. etc.... |
|
|